ForgeFX Simulations
Art Ops / Capability Contact Sheet / 01–10

Unexpectedly Useful For Brandon

Ten mini-demonstrations built around Brandon Floyd’s actual work: motor-grader rigs, contractor reviews, Sketchfab gates, dirty textures, shadow casters, Unreal asset lineage, CAD conversion, and art-direction handoffs. This is the layer generic ChatGPT lacks: ForgeFX context plus tools that inspect, generate, compare, calculate, and publish.

FORGEBASE: 20 BRANDON-SPECIFIC FACTS FOUNDIMAGE GEN: ORIGINAL PIPELINE VISUALSHAREPREVIEW: LIVE CONTACT SHEET

Filter the contact sheet by the job being accelerated.

Generated CAD to optimized real-time motor grader concept
GENERATED FOR THIS DEMOdense CAD → real-time asset
LIVE DEMO
01

CAD-to-Sim Risk Map

Turn a CAD batch into a visual conversion plan before artists touch it: hierarchy depth, tessellation hotspots, duplicate parts, material explosion, pivot debt, and likely WebGL cost.

INPUT.max / STEP / FBX / Pixyz export
OUTPUTRisk heatmap + conversion manifest + triage order
Generated motor grader rigging inspection concept
RIG FORENSICSIMAGE-GENERATED CONCEPT
READY ON FILE
02

Rig Hierarchy Forensics

Inspect a grader rig and diagram every hierarchy, object name, pivot, axis, transform, collider, and programmer-facing hook. The report points to the exact broken node instead of “the rig feels off.”

CONTEXTBrandon is setting grader hierarchies, names, and pivots
OUTPUTClickable rig tree + fix list + handoff proof
Generated full-character preservation comparison concept
CHANGE-ONLY PROOFIMAGE-GENERATED CONCEPT
HARDENED
03

“Don’t Delete The Rest” Guard

Compare before/after meshes by world-space bounds, object inventory, silhouette coverage, and hidden-state changes. It catches the exact failure Brandon hit when a feet edit removed the rest of the character.

INPUTOriginal model + edited model
OUTPUTFull-model proof render + missing-part alarm
Generated dirty-texture quality control concept
MATERIAL QAIMAGE-GENERATED CONCEPT
READY ON FILE
04

Dirty-Texture Consistency Scan

Measure texel density, channel completeness, color-space errors, repeated grime, branding accuracy, and clean/dirty variant drift across outsourced hero assets.

CONTEXTJesto delivered updated grader files with dirty textures
OUTPUTPer-material heatmap + contractor correction sheet
Generated shadow-caster optimization concept
GENERATIVE UTILITYIMAGE-GENERATED CONCEPT
AUTOMATABLE
05

Shadow-Caster Generator

Generate and validate simplified caster geometry from a hero mesh, then render the visual delta. This operationalizes Brandon’s dozer technique instead of rebuilding casters by hand.

INPUTHigh-detail visible mesh + target lights
OUTPUTLow-poly caster + shadow comparison + prefab checks
Generated Unreal asset provenance concept
PROVENANCE MAPIMAGE-GENERATED CONCEPT
CONTEXT-MATCHED
06

UASSET Source Reconnector

Fingerprint source geometry, Unreal packages, materials, and texture names to rebuild a lost lineage map. It narrows orphaned assets to likely source files with confidence scores.

CONTEXTBrandon is reconnecting ARA UASSETs to source 3D files
OUTPUTAsset lineage graph + unresolved package queue
Generated Sketchfab-style release review concept
RELEASE CONTROLIMAGE-GENERATED CONCEPT
CONTEXT-MATCHED
07

Sketchfab Release Gate

Automatically inspect file extensions, geometry visibility, branding, paint, texture variants, and review coverage before a link changes from internal-only to client-safe.

CONTEXTBrandon held the grader link for branding and paint refinement
OUTPUTPass/fail gate + reviewer links + exact remaining fixes
Generated art-hours complexity concept
PROBABILISTIC ESTIMATEIMAGE-GENERATED CONCEPT
DECISION TOOL
08

Art-Hours Confidence Model

Convert one brittle estimate into low / likely / high ranges driven by mesh condition, rig complexity, review rounds, texture variants, and known contractor performance.

INPUTScope assumptions + sample asset + team history
OUTPUTP50/P80 hours + biggest uncertainty + scope levers
Generated contractor asset-review concept
ART LEAD ROLLUPIMAGE-GENERATED CONCEPT
LIVE CONTEXT
09

Contractor Review Packets

Turn scattered updates into visual packets per artist: what changed, render evidence, exact corrections, approval state, and the next handoff. Brandon reviews exceptions, not every file.

GROUNDINGForgeBase: Jesto delivery, Ed review, Brandon priorities
OUTPUTOne-page visual packet per contractor or asset
Generated art-director exception command-center concept
DIRECTOR MODEIMAGE-GENERATED CONCEPT
ROLE LEVERAGE
10

Art Director Exception Radar

A daily rollup from project facts, asset scans, reviews, and estimates. It surfaces only decisions Brandon must make: quality gates, scope tradeoffs, blocked handoffs, and overloaded artists.

INPUTForgeBase + Jira exports + review media + asset reports
OUTPUTFive-minute director brief with source links