ForgeFX / Brandon Sandbox / Review submission

Cyberpunk skybox,
implemented in Unity.

Brandon asked for a space-age industrial neighborhood, a sprawling city skyline north, and an east–west river south. The saved scene now uses the generated panorama. The existing construction playground remains an intentional gray-box.

ForgeFX Simulations
Unity 6000.5.2f1North +Z / South −Z124 objects preserved27 verified ForgeMedia submissions
Actual Unity hero capture

Actual Unity hero capture

The generated skyline behind the original gray-box playground. Evidence camera only; the saved main camera transform is unchanged.

Open ForgeMedia record ↗

Directions verified in the saved scene

North · +Z

North · +Z

Camera forward (0, 0, 1). The broad sci-fi skyline occupies the northern sector. Wide field of view includes the tall towers.

Open ForgeMedia record ↗
South · −Z

South · −Z

Camera forward (0, 0, −1). The river runs left–right, along the world X axis. It is static skybox imagery, not animated or navigable water.

Open ForgeMedia record ↗

What was submitted

All three retained native generation attempts, 22 actual Unity captures, one contact sheet, and a source/evidence archive. Every catalog row was read back; every public download was checked against its local SHA-256 hash. Assets are labeled for review, not client-approved.

Download complete Unity source + evidence ZIP

The ZIP contains Assets, Packages, ProjectSettings, the original scene backup, generation prompts, retained candidates, captures, editor integration code, camera metadata, scene diff and verification receipts. Raw machine logs are excluded to avoid exposing licensing infrastructure. Earlier overwritten capture passes are not included; the retained generation attempts document those revisions.

Generation attempts

Attempt 1 · superseded

Attempt 1 · superseded

The first native panorama placed the horizon too low; Unity verification exposed poor skyline and river visibility.

Open ForgeMedia record ↗
Attempt 2 · superseded

Attempt 2 · superseded

A native edit reduced foreground clutter but did not sufficiently improve horizon placement.

Open ForgeMedia record ↗
Final selected panorama · native 1774 × 887

Final selected panorama · native 1774 × 887

New native generation corrected the horizon composition. Exact 2:1 LDR PNG; no upscaling. Implemented with Unity Skybox/Panoramic at rotation 0°.

Open ForgeMedia record ↗

Open ForgeMedia’s interactive skybox gallery ↗ · Exact final skybox record ↗

Preservation and limitations

The saved scene differs from the original in only two serialized fields: its skybox material reference and the main camera’s clear mode. All geometry, materials, lights, camera transform and physics components were preserved. The scene was reopened from disk and rendered in a fresh Unity batch process.

The panorama is visibly softer than the gray-box geometry at 1774 × 887. City and river are a distant static backdrop, with no parallax, physical shoreline or water animation. These are real Unity camera renders, not a standalone game build or gameplay validation. Unity emitted a licensing-token refresh warning but completed all import, apply and verification runs with exit code 0.

Additional Unity evidence

12 sampled low-altitude flythrough captures

Still camera samples, not a real-time flight-performance test.

Complete catalog record list