Sales Enablement Assignment · Team Leads Meeting · July 7, 2026

Slides For Selling The Vibed POC Workflow

Greg asked for prospective-client sales slides explaining how ForgeFX translates a complicated real-world system into an interactive web-viewable demo, then uses that demo as a production reference. Adam called out Devin as the right owner and asked ForgeBot to create the to-do.

Owner

Devin Callahan

Create a short sales-deck insert, roughly five slides, in collaboration with Greg / sales.

Audience

Prospective Clients

Buyers asking: “How do you turn our complicated system into something interactive?”

Source

Fireflies Verified

Team Leads Meeting, 2026-07-07 09:30 HST. Transcript ID: 01KWB3KFQ46E29JJ7KSFM2N7EC.

Jira

FS-857

Created in ForgeFX Sales & Marketing and assigned to Devin: https://forgefx.atlassian.net/browse/FS-857.

The Actual Ask

31:23 · Greg Meyers“Could [you] give us a few slides to the sales team to include in the sales deck to just show overall the concept of this process? Oftentimes we get asked, ‘How do you do that? How do you translate our complicated system into this interactive component?’ If I could show something like that, that’d be super useful.”
34:07 · Adam Kane“He’s your guy to say, okay, how are these things coming into being and what inputs are needed? And then once this is done, how does this then translate to something that goes through to help production? So for a prospective client, yeah, Devin can put that together.”
34:22 · Adam Kane“ForgeBot, if you’re listening, please make sure that we get a to-do for Devin to create…the five page deck explaining how we produce these things and how they are an input to actual production.”

Recommended Slide Shape

  1. Client inputs needed: reference video, CAD/photos when available, SMEs, process/storyboards, critical controls, target pain point, and what scope is intentionally excluded.
  2. Vibed POC creation: content becomes an interactive 3JS/web demo with inspectable components, lesson/storyboard hooks, and documentation embedded into the experience.
  3. Why it works: clients and internal teams can see behavior, not just read a spec; it becomes kinesthetic learning and a shared requirements object.
  4. Production handoff: programmers use the demo, documentation, and real code as a visual aid, requirements model, and state-machine reference for Unity implementation.
  5. Sales use / caveat: show prospects the method and sandbox value; be careful with existing-client demos when the prototype contains scope beyond the signed SOW.

Assignment Details For Jira

Summary
Create prospective-client slides explaining ForgeFX’s vibed POC → interactive demo → production-reference workflow.
Deliverable
Sales-deck insert, target five slides, using Halliburton Cementing Services / TMike-style examples where appropriate.
Must answer
1) What inputs are needed? 2) How is the web-viewable demo built? 3) How does it flow into production as a reference?
Use quotes
Preserve Greg’s “How do you translate our complicated system into this interactive component?” framing and Adam’s “what inputs are needed… input to actual production” framing.
Risk / nuance
Sales tool is good; do not imply a specific client will receive out-of-scope functionality. Dave flagged Cementing Services scope as broader than the current SOW.

Transcript Quotes To Preserve

25:27 · River CoxEven if a client wasn’t being demonstrated a proof of concept, it could potentially serve as a foundational code base for a Unity project, even if it was made in 3js or something like that.
25:48 · River CoxDevin Callahan made a great prototype for Halliburton Cementing Services.
25:59 · River CoxCarl, in a weekend, was able to port the majority of the proof of concept features into Unity at the same time as learning the ins and outs of how the machine works.
26:40 · River CoxThis is a good proof of concept for a programmer who’s comfortable with agentic coding… they can take that thing in an entirely different tech stack… and use it as a virtual requirements document for what we need to build in Unity.
27:25 · Adam KaneIt’s also a testament to this process that we’ve pumped out not one of these, but three of these in just crazy fast timelines.
28:49 · River CoxDevin made this digital twin [that] does everything it’s supposed to do… I asked him to have it also create documentation in there so I could inspect the emergency kill button and get all the notes about how it was implemented, what it affects, and everything.
29:19 · River CoxAs a programmer you’re able to go through and play with the digital twin, learn how the machine works even though you couldn’t go on site, and you have the code base… it’s real code… a template for how you can actually build it in Unity as well.
30:03 · Greg MeyersDevin used that as a visual aid in explaining to Carl each of the individual components of the truck individually… this part is controlling those components, the other part is controlling these other components.
30:36 · Greg MeyersCarl was saying that he was able to essentially use this to build out the state machine for how all of this is actually supposed to work.
31:13 · Greg MeyersWe should definitely show this to customers… I don’t see why you wouldn’t.
31:23 · Greg MeyersCould [you] give us a few slides to the sales team to include in the sales deck to just show overall the concept of this process? Oftentimes we get asked, “How do you do that? How do you translate our complicated system into this interactive component?” If I could show something like that, that’d be super useful.
32:10 · Dave VaillancourtAs far as showing it to customers, I think showing it as a sales tool is great. But the reason why we’re not showing it to Cement Services directly is because the scope that is in that outline is far beyond the scope of the project.
33:10 · River CoxIt is easier for Devin to make this tool and share it with Carl and for Carl to understand and get the information than it would be for them to talk about it or than it would be for Devin to just write it all out in a Word document and have Carl read it.
33:40 · River CoxIt’s literally as easy or easier to produce this as just writing it all out… he’s writing out the requirements and at the same time that’s building this.
33:58 · Greg MeyersWe could reach out to Devin then and just work with him to get a couple slides that we can include in our system.
34:07 · Adam KaneHe’s your guy to say, okay, how are these things coming into being and what inputs are needed? And then once this is done, how does this then translate to something that goes through to help production? So for a prospective client, yeah, Devin can put that together.
34:22 · Adam KaneForgeBot, if you’re listening, please make sure that we get a to-do for Devin to create…the five page deck explaining how we produce these things and how they are an input to actual production.
34:58 · Adam KaneIt’s easy, but it takes a lot of skills to drive these bots… you need practice to be good at it, to drive the bots to get this kind of stuff to happen. But once you’ve got that practice in, you can produce a lot of stuff that’s high quality very, very quickly.
36:00 · Adam KaneFor new clients… we’re saying that it’s especially good… share a little bit of anecdote of how these are received in terms of a sales meeting with a new client prospect.
36:35 · Greg MeyersWe showed [TMike] multiple iterations of this and then eventually they scheduled a meeting with someone from engineering… Devin gave the presentation again… “Yes, this looks like it is going down the right path, doing the right thing.”
71:04 · Adam KaneFor that baby bear option… include almost like an interactive proof of concept of the core thing… the minimum viable product of that one pain point that they’re most trying to solve, that’s interactive, but then stripped of all of the other icing.
72:03 · Greg MeyersThe most important thing for them for a pilot project was to prove validity of the technology… Give me a full truck loaded with cement. Let me just drive it. I don’t need tutorials. I don’t need anything else, just that.

Speaker names were normalized from Fireflies diarization variants like “Adam Kane1” / “River Cox1”. Text above is excerpted from the real Fireflies transcript fetched via API.

Sales Narrative

ForgeFX can now turn messy source material into a lightweight, interactive, web-viewable “digital twin” fast enough to support sales discovery and early solution alignment. The strongest buyer-facing promise is not “AI magic”; it is a clearer shared reference: client, sales, SME, and production can all point at the same working behavior.

Production Narrative

The prototype is not throwaway if handled correctly. It can teach the machine, document components, expose intended behavior, and give Unity developers a working state-machine reference. The team specifically described it as a “virtual requirements document.”