Technical Art Review / Unity PBR
Dozer Engine / Ambient Occlusion

4K Bake Quality Review

A production AO bake using the model’s authored UV layout, reviewed across exposed surfaces, deep recesses, dense hose routing, and mechanically layered contact zones.

4096²AO Texture
128Bake Samples
51,413Polygons
map1Unity UV Set
Submission Demo

21-Second Walkthrough

Narrated review of the bake method and the strongest AO evidence areas.

Close-Up Evidence

Six Evaluation Renders

Each frame uses the baked AO as the visible surface signal so contact shadows and cavity response can be judged directly.

Close-up AO render of front pulley and housing

01 / Front Pulley

Strong separation around the circular housing, fasteners, brackets, and adjacent pipe intersections.

Close-up AO render of upper engine hoses

02 / Upper Hose Routing

Dense lines remain readable without collapsing into black, confirming useful local ray distance.

Close-up AO render of filter cluster

03 / Filter Cluster

Cylindrical forms, mounts, and neighboring surfaces retain clean contact shadow gradients.

Close-up AO render of rear manifold

04 / Rear Manifold

Tight recesses show depth while exposed faces stay light, demonstrating correct AO polarity.

Close-up AO render of side block

05 / Side Block

Layered housings, hose bundles, and clamps show consistent local occlusion and edge readability.

Top-down AO render of engine

06 / Top-Down Check

Secondary coverage angle for the upper assembly; useful for spotting missing islands or inverted cavities.

Texture Inspection

Final AO Atlas

White is unoccluded; black is occluded. Black outside the UV islands is unused texture space.

4096 ambient occlusion texture atlas