/Users/forgebot/workspaces/dry-mix-silo-groundfree-worker/quad-final/review.html

Dry Mix Silo · Quad Topology

Blender captures of actual polygon edges—not a triangulated wireframe shader.

4,764 native quads0 triangles / n-gons9,528 engine triangles

Quad and low-poly gates passed. Native FBX was re-imported into Blender and counted. The silhouette is substantially cleaner than the first conversion. This is an automatic static-asset retopology, not production-grade deformation topology: long narrow faces, uneven pole placement and open/non-manifold junctions remain. It is not watertight or ready for unrestricted subdivision/deformation.

Download native Blender quads · Download native FBX quads · Interactive shaded preview

Important: GLB and the browser viewer triangulate surfaces by design. Inspect the FBX/Blender files or the captures below to judge native quad topology.

Native polygon-edge captures

hero · Blender native quad edges
hero · Blender native quad edges
front · Blender native quad edges
front · Blender native quad edges
rear · Blender native quad edges
rear · Blender native quad edges
side · Blender native quad edges
side · Blender native quad edges
underside · Blender native quad edges
underside · Blender native quad edges
detail · Blender native quad edges
detail · Blender native quad edges

UV review

Checker mapped through the actual UV layer
Checker mapped through the actual UV layer
Actual UV polygons · 1600 px visualization
Actual UV polygons · 1600 px visualization

One UV layer retained. UV coverage/overlap has not been quantified. Native mesh reports 1,338 boundary edges and 1,352 non-manifold edges; zero loose vertices and zero zero-area faces. A separate coincident-vertex weld probe did not eliminate the open boundaries.

What changed

Final topology counts · All intermediate models, task records and review captures