Asset Intake
Accepted a GLB and editable Blender source. Recorded the requested map size and return package.

One idea from Ed’s capability menu, exercised for real. I created a representative user input, processed it through Blender, baked a 1024×1024 ambient-occlusion map, exported the completed asset, re-imported both GLBs, and packaged the submission.
Accepted a GLB and editable Blender source. Recorded the requested map size and return package.
Validated one UV layer, created a shared atlas, then ran a real ambient-occlusion bake with a 16-pixel margin.
Rendered intake/completed states, exported the UV proof, checked AO variation, and re-imported both GLBs.
Returned the AO PNG, completed GLB, editable source, manifest, proof renders, and one ZIP.



