
Game-Cover Treatment
Portrait key art with deterministic ForgeFX branding and exact title typography.
Visual Development / Clean Master Pass
Four rebuilt low-grain treatments, plus cinematic motion and ForgeFX game-cover art. The cleanup specifically targets synthetic foliage noise, crunchy ballast, oversharpened windows, and gritty dashboard surfaces.

01Natural HDR daylight with restrained microdetail and smoother foliage.
02Warm low-angle light without the prior crunchy shadow and leaf texture.
03Stable rain detail, controlled reflections, and cleaner dark cockpit surfaces.
04Noise-aware 4K delivery upscale from the regenerated clean native master.
FINALThe low-grain presentation master with cab geometry, curved tracks, dashboard displays, and urban corridor preserved.

Portrait key art with deterministic ForgeFX branding and exact title typography.
An eight-second, 1080p slow push-in built from the clean rain master. Motion is intentionally restrained to avoid foliage and reflection shimmer.
The 3840 × 2160 key-art file is an upscale from a 1661 × 947 native generated master. Upscaling increases delivery dimensions; it does not create native 4K generated detail.