Verify The Exact Unit
Audit every image, option, dimension, tool, and transfer state.
Build the operator experience first. Then join two independent mechanical lanes: true left/right tracks and rigid loader hydraulics. Finish only when the packaged game proves the whole machine.
Stefan Vask’s reviewed vehicle and Mixar sources support separate inputs, real pivots, editable scenes, and proof in Unreal. Cab-first work and tracked-loader mechanics are Forge Island engineering choices.
Audit every image, option, dimension, tool, and transfer state.
Enter, sit, see, operate the safety bar, and prove control lockout.
Independent tracks and loader hydraulics share frozen hard points only.
Integrate already segmented parts, then retopo, bake, and author LODs.
Package, drive, load, benchmark on AREA51, and publish game-owned proof.
Open a stage to see its pass checks, retry rule, required proof, and owning GitHub issue. Every stage starts pending.
Segmentation happens inside each lane. Stage 4 only assembles work that has already passed its part, pivot, and motion checks.
The first production slice because bad controls and sightlines can sink the whole experience.
Left and right undercarriages remain independent from mesh ownership through ground force.
Every rigid link moves from real hard points. Rods translate inside barrels and never stretch.
An imported mesh, rig preview, provider label, or desktop recording cannot close this plan. The final evidence comes from the packaged Forge Island build.
Measure the approved route and benchmark window with the full machine visible and exercised. Keep Shadow02 development numbers separate.