ForgeFX Simulations
Character02 · review evidence

Look behind the glasses

Five new regenerations of Character02, shown with colour and with textures removed. The earlier original Character02 is not assessed on this page. A3: Better eye separation; fails close-up surface quality. The earlier preference concerned eyes only. Subsequent native Unreal review confirmed surface defects; it was not a character-quality approval. None is approved or has a verified editable eye system.

Attempt 03 Quad remesh

Better eye separation; fails close-up surface quality
Attempt 03 actual GLB albedo view at 45 degrees
Regeneration base colour
Attempt 03 actual GLB geometry view at 45 degrees
Same geometry, textures removed

Open space inside parts of the frame gives better eye separation. Later native Unreal renders confirm visible facets on the nose, jaw, hairline, ears and glasses. This candidate fails close-up surface quality.

Attempt 05 Four views

Historical eyes-only comparison
Attempt 05 actual GLB albedo view at 45 degrees
Regeneration base colour
Attempt 05 actual GLB geometry view at 45 degrees
Same geometry, textures removed

Eye grooves sit nearer the face, but frame and cheek still appear joined. Squeezed eye texture and irregular temples remain.

Attempt 04 Low polygon

Insufficient face detail
Attempt 04 actual GLB albedo view at 45 degrees
Regeneration base colour
Attempt 04 actual GLB geometry view at 45 degrees
Same geometry, textures removed

Glasses are largely painted onto a coarse face. No detailed eye geometry is proved. Whole body: 14,769 triangles.

Attempt 01 Standard

Fails eye separation
Attempt 01 actual GLB albedo view at 45 degrees
Regeneration base colour
Attempt 01 actual GLB geometry view at 45 degrees
Same geometry, textures removed

Solid lens-shaped caps carry the eye texture forward. The face has detail, but the eyes sit on the glasses surfaces.

Attempt 02 Ultra

Fails eye separation
Attempt 02 actual GLB albedo view at 45 degrees
Regeneration base colour
Attempt 02 actual GLB geometry view at 45 degrees
Same geometry, textures removed

More triangles do not solve the protruding glasses caps. Eyes remain mapped onto forward surfaces.