
Character02 · review evidence
Look behind the glasses
Five new regenerations of Character02, shown with colour and with textures removed. The earlier original Character02 is not assessed on this page. A3: Better eye separation; fails close-up surface quality. The earlier preference concerned eyes only. Subsequent native Unreal review confirmed surface defects; it was not a character-quality approval. None is approved or has a verified editable eye system.
Attempt 03 Quad remesh
Better eye separation; fails close-up surface quality
Regeneration base colour
Same geometry, textures removedOpen space inside parts of the frame gives better eye separation. Later native Unreal renders confirm visible facets on the nose, jaw, hairline, ears and glasses. This candidate fails close-up surface quality.
Attempt 05 Four views
Historical eyes-only comparison
Regeneration base colour
Same geometry, textures removedEye grooves sit nearer the face, but frame and cheek still appear joined. Squeezed eye texture and irregular temples remain.
Attempt 04 Low polygon
Insufficient face detail
Regeneration base colour
Same geometry, textures removedGlasses are largely painted onto a coarse face. No detailed eye geometry is proved. Whole body: 14,769 triangles.
Attempt 01 Standard
Fails eye separation
Regeneration base colour
Same geometry, textures removedSolid lens-shaped caps carry the eye texture forward. The face has detail, but the eyes sit on the glasses surfaces.
Attempt 02 Ultra
Fails eye separation
Regeneration base colour
Same geometry, textures removedMore triangles do not solve the protruding glasses caps. Eyes remain mapped onto forward surfaces.