Unity-generated artifact verified

forgebot-mini / Unity Industry

A World Made
From the Command Line

This is the actual output of Unity 6 running in batch mode on forgebot-mini: a seeded landscape assembled, validated, saved, and rendered without hand-authoring the scene.

Forge Valley landscape generated and rendered by Unity on forgebot-mini
28 Photorealism / 100

Forge Valley / Seed 260724

Working Proof.
Not the Finish Line.

The pipeline is real and repeatable. The image is still visibly low-poly; terrain, foliage, water, atmosphere, materials, and lighting must all be rebuilt to reach the 100/100 photorealism gate.

Quality Target,
Same Composition

A high-end image model reinterpreted the rough Unity frame as a photorealistic reference. This makes the destination concrete while preserving the truth boundary: only the left image is Unity output.

Current verified Forge Valley Unity render
Unity render Verified output / 28 of 100
AI-generated photoreal quality reference for Forge Valley
AI reference Target only / not Unity output
Validation Passed

Proof artifact written by the Unity Editor after scene validation and capture.

Editor Unity 6

Version 6000.1.1f1 on forgebot-mini.

License Industry

ForgeFX floating-pool lease recorded by the build.

Terrain 4 Layers

Generated landscape saved to Assets/Scenes/ForgeValley.unity.

Artifact 1,600 × 900

SHA-256 cfd4499e16921f94…50337d1